Smart Library Service Models Based on Virtual Reality Technology: Problem, Countermeasure and Strategy
Ruijuan Xie *
Run Run Show Library, Xuchang University, China.
*Author to whom correspondence should be addressed.
Abstract
Virtual reality (VR) technology, with its core characteristics of immersion, interactivity and imagination, has gradually become a key support for breaking through the bottleneck of traditional library services and meeting the needs of the new generation of users. By meta-analysis of the literature from the recent 5 years, this study identified existing problems in VR library services and propose effective countermeasures and strategies for their improvement and sustainable implementation of VR technology libraries, particularly in areas such as smart libraries and intelligent infrastructure, VR technology service systems and digital resource transformation, and smart management mechanisms and collaborative innovation. It developed five types of smart library service models using VR technology to enhance user experience and access to information. Digital libraries provide information and knowledge services, however VR libraries provide intelligent and VR technology services. In the future, with the further synergy of VR technology with 5G, AI, blockchain, and other technologies, smart library services will usher in broader development prospects, truly becoming a knowledge service hub that is accessible to everyone and available everywhere in a smart society.
Keywords: Smart library, service model, virtual reality (VR), virtual reality technology libraries, university librarians